Journal | Unity | FMP | Cyborg Zombie Shooter

Project HSSSZ dev journal

Notes, progress logs, and iteration details for this project.

28 Nov 2025

Towards Nemesis-style AI

Started sketching how a Nemesis-style AI could track player behaviour across runs.

Experimented with storing basic performance stats such as stealthy versus loud approaches, preferred weapons, and time-to-kill per encounter.

Future idea: feed this data into maze generation so layouts react to how the player usually plays.

20 Nov 2025

Procedural maze and cover placement

Got the level generator and cover spawner talking to each other reliably.

Refined the procedural maze generator so rooms connect more cleanly and enemies do not get stuck on corners.

Fixed several issues with the cover placement system, including overlaps, wrong rotations, and objects spawning too close together.

Documented rules for different cover types so future enemies and player abilities can use them consistently.

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