Game development
Building core systems that feel responsive and readable.
Portfolio | phant9m.dev
Game programmer and creative technologist
I build systems-heavy experiences across Roblox, Unity, and Unreal, with a focus on movement, combat, AI, and game feel.
This portfolio is a growing archive of production-minded prototypes, engine experiments, and technical design work built to show how I think, iterate, and ship.
Primary focus
Gameplay systems
Current engines
Roblox, Unity, UE5
Working style
Fast iteration, clean foundations
Core stack
The focus stays on clean foundations, readable systems, and building enough polish for the work to speak for itself.
Game development
Building core systems that feel responsive and readable.
Languages
Writing gameplay and tooling code across multiple stacks.
Web and tooling
Shipping portfolio and platform work around the games.
Technical interests
The areas I keep coming back to while building.
Selected work
Each case study shares the same project source data, so the homepage preview and the detail page stay consistent as the portfolio grows.
Roblox | Combat and Character Creation
In ProgressDeepwoken-inspired prototype featuring custom movement, lock-on combat, and an advanced race and attribute-based character creator.
Unity | FMP | Cyborg Zombie Shooter
PrototypeProcedural maze shooter with Nemesis-style AI, dynamic cover placement, and sci-fi cyborg zombies.
Unreal Engine 5 | C++
In ProgressCustom third-person controller with sliding, wall-climbing and parkour-inspired movement.
About
I am a London-based developer studying Games Programming and building a portfolio of systems-driven projects across engines and platforms. I enjoy designing movement, combat, and AI just as much as I enjoy polishing the final player experience.
Outside of game development, I explore cybersecurity, AI tooling, and creative media. That wider technical curiosity feeds back into the way I prototype smarter, more reactive systems.
Contact
For collaborations, opportunities, or questions about any project, email is the easiest way to reach me. LinkedIn, GitHub, and a current CV are also available below.