Portfolio · phant9m.dev
Prince Malongaaka Phant9m
Game programmer and creative technologist. I build systems-heavy experiences across Roblox, Unity and Unreal — focusing on movement, combat, AI and immersive worlds you can actually feel.
Focus Areas
- • Advanced movement & combat systems
- • Procedural levels & AI behaviour
- • Portfolio-ready, polished prototypes
What I work with
Featured projects
In progress · more coming
Roblox · Combat & Character Creation
Cardinal Prototype One
Deepwoken-inspired Roblox prototype focusing on movement, lock-on combat and a race & attribute-driven character creator.
Unity · FMP · Cyborg Zombie Shooter
Project HSSSZ
Third-person shooter with procedural mazes, cover placement and a Nemesis-style cyborg zombie AI.
Unreal Engine 5 · C++
UE5 Advanced Movement System
Custom third-person character controller for an original project, with responsive sliding and future wall-movement.
About me
I'm a London-based developer studying Games Programming and building a portfolio of systems-driven projects across engines and platforms. I enjoy designing movement, combat and AI as much as I enjoy polishing the final player experience.
Outside of game dev, I explore cybersecurity, AI tools and creative media — everything that feeds back into building smarter, more reactive games.
Contact
For collaborations, opportunities or questions about any of my projects, you can reach me via email or LinkedIn. A current CV is also available.